Posts tagged with "reverse-engineering"

Sorry Guys, I Have to Troubleshoot My USB Drivers Before I Can Play With You

This blog post is about a GNU/Linux rabbit hole I fell down in the belief I was chasing a mighty adventure. It was not nearly as adventurous as I had hoped, but I am nonetheless posting about it in case this information is helpful to someone else. My story begins with a purchase of four wireless gamepads from 8BitDo. I had done little research outside of scrolling past a few positive comments about their products on the Fediverse and viewing enough of their marketing materials to see that the controller I was interested in was supported by SteamOS. That was enough to encourage me to put in an order, so I did, and patiently awaited their arrival. When they were finally in my hands, I plugged two of them into my media center, hoping to play some Mario Kart with Oli. They were clearly working in some capacity because RetroArch pops up a toast when it detects that a controller has been plugged in, but something was wrong. I twiddled the analog sticks and I mashed the buttons. Nothing seemed to happen.

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» Tagged: writeup, hardware, reverse-engineering, tc32, radare2, java

Dollar Bin Reverse Engineering

The background for this project is a lesson in avoiding dishonest vendors. Two years ago, I was looking to purchase a smart watch with sleep tracking capabilities; I've always had difficulty sleeping and wanted a way of finally quantifying that difficulty. One of my requirements was the ability to pull data off of the watch without the use of proprietary software, so the only options I was seriously considering were those on Gadgetbridge's "supported devices" list. At the time, I was still in high school, and still awed by the affordability of consumer electronics on websites such as AliExpress (woefully unaware of the ethical implications of supporting a totalitarian state's economy). Moreover, I was somewhat capable of reading and writing 汉语, so the Xiaomi Mi Band 2 fit the bill. I took to Ebay to purchase one, finding a listing for 10.99 USD with free shipping. I ordered it, and things were okay. That is, until the package arrived.

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» Tagged: writeup, reverse-engineering, linux, security

Investigating a Backdoor.SH.SHELLBOT.AA Infection

It's typical for the younger sibling to look up to and mimic the older sibling, which is apparently what happened while I was away at school. I'm self-hosting a few services off of a Raspberry Pi B+ back at my parents' house, and when my brother got a Pi of his own, he decided that he also wanted to use it for self-hosting. Unfortunately, he doesn't know much about security, and unintentionally did me the favor of setting up a honeypot.

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Browser Games Aren't an Easy Target

If you're about my age and had a similarly dull upbringing, you probably also have memories of playing video games behind a teacher's back whenever class involved going to some sort of "computer lab." Flash games were the thing when I was in elementary school, and when I was in middle school, I'd bring Quake with me on a flash drive. By the time I was in high school, I'd realized that these opportunities were better spent getting a head start on homework for other classes, but I did have a few friends who still passed the time playing video games. Rather than Flash games or Quake, though, these were browser games using the new-fangled HTML5 canvas. I'd practically forgotten these games existed until someone from my capture-the-flag team mentioned "krunker.io". Apparently it's one of the more popular ones. It got me thinking about how I'd go about writing cheats for a game in the browser. Writing cheats for CS:GO was a breeze, so why would this be any harder? I had some time to spare over winter break, so I decided to give it a go and see what kind of damage I could do.

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» Tagged: writeup, reverse-engineering, arm, x86

Writeups for Dennis Yurichev's Reverse Engineering Challenges (#2-#11)

As mentioned in the (now deleted) post I wrote describing my plans for 2019, one of my goals this year is to get through at least 50 of the exercises on Dennis Yurichev's challenges.re. I've decided to document my progress in the form of writeups for the challenges I complete, batched in sets of ten exercises. For each challenge, I'll try to explain the intuitions that brought me closer to answering the recurring question from Yurichev, "[w]hat does this code do?"

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» Tagged: tutorial, reverse-engineering, x86, c, linux

Reverse Engineering By Hand

My capture-the-flag team played in the Insomni'hack teaser this year. During the competition, I worked on a single challenge titled "sapeloshop." It was labeled as "Medium-Hard," and it was in the binary exploitation category. The source code for the server wasn't provided, so reverse engineering was necessary. I don't think that having to reverse the binary was supposed to be the hard part, as most of the behavior could have been inferred through some high-level analysis, yet I spent nearly five hours fruitlessly trying to reverse it, and the subsequent burnout was bad enough that I went home early. This wasn't the first time a reversing task had gotten the best of me; there had been a few competitions last year where I felt a similar loss in motivation. Noticing this recurring pattern frustrated me, and that frustration drove me to think about ways to improve myself as a reverse engineer.

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