Posts tagged with "javascript"

Spaced Repetition Anywhere

Spaced repetition is an effective habit for memorizing small fragments of information for, effectively, an indefinite amount of time. The idea is to repeatedly challenge your recall of a piece of information, typically with a sort of flashcard, doing so at a frequency determined by your previous recall performance: new information is challenged frequently until you remember it, and previously learned information is challenged less frequently. The concept is simple enough to implement with a few index cards and a shoebox. Despite the simplicity, the landscape of software implementations of spaced repetition is relatively small. The venerable Anki is the best-known spaced repetition application, and I've used org-drill and org-fc in the past, but other than those three, I'm not aware of many other programs for it. These existing systems are fine, but I have a fairly specific use-case that none are appropriate for: I might want to do my reviews on a system where I'm unable to install Anki or GNU Emacs, and I don't want to have to trust a third-party with my cards. This rules out services like Quizlet and AnkiWeb. It's a simple enough concept, so I wanted to see if I could write a flash card application contained within a single HTML file. All we really need is a spaced repetition scheduler algorithm, a way of implementing the "challenge" piece in the browser, and a way of storing cards and their scheduling parameters across reviews.

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Browser Games Aren't an Easy Target

If you're about my age and had a similarly dull upbringing, you probably also have memories of playing video games behind a teacher's back whenever class involved going to some sort of "computer lab." Flash games were the thing when I was in elementary school, and when I was in middle school, I'd bring Quake with me on a flash drive. By the time I was in high school, I'd realized that these opportunities were better spent getting a head start on homework for other classes, but I did have a few friends who still passed the time playing video games. Rather than Flash games or Quake, though, these were browser games using the new-fangled HTML5 canvas. I'd practically forgotten these games existed until someone from my capture-the-flag team mentioned "krunker.io". Apparently it's one of the more popular ones. It got me thinking about how I'd go about writing cheats for a game in the browser. Writing cheats for CS:GO was a breeze, so why would this be any harder? I had some time to spare over winter break, so I decided to give it a go and see what kind of damage I could do.

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