At a first glance, it might seem that game cheats like AimTux are something that
could only be conjured by the most talented of reverse engineers. That was at
least my initial view on it, especially since I always saw these game hackers
using outlandish terms that I hadn't heard in over a year of playing in CTF's.
Don't be fooled; game hacking isn't nearly as complex as its community makes it
seem. In this post, I will explain the concepts in a way that is familiar to
people with experience in binary exploitation and reverse engineering, but it
shouldn't be too hard to understand if you lack that background.
read more →
Hey, this is a very brief tutorial on scanmem, a memory manipulation tool for
Linux that’s well suited to game hacking. I’ll be using GZDoom as an example,
but you should be able to follow along with any game you want.
read more →
About two months have passed since the first release of Nekopack - a tool I
wrote for extracting game data from Nekopara's XP3 archives. While the process
wasn't an amazing reverse-engineering war story that will keep you on the edge
of your seat, I feel it deserves a small blog post explaining how I did it.
Additionally, there's no real documentation on the XP3 format as far as I'm
aware, so hopefully this post will serve as an informal specification.
read more →