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Posts tagged with "reverse-engineering" — Page 2

Game Hacking on Linux - scanmem Basics

June 18, 2017 ↻ Crosspost ❖ Tags: tutorial, reverse-engineering, linux, video-games, game-hacking

Hey, this is a very brief tutorial on scanmem, a memory manipulation tool for Linux that’s well suited to game hacking. I’ll be using GZDoom as an example, but you should be able to follow along with any game you want.

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Reverse Engineering Babby's First Archive Format

March 02, 2017 ❖ Tags: writeup, programming, reverse-engineering, video-games, x86, c, python

About two months have passed since the first release of Nekopack - a tool I wrote for extracting game data from Nekopara's XP3 archives. While the process wasn't an amazing reverse-engineering war story that will keep you on the edge of your seat, I feel it deserves a small blog post explaining how I did it. Additionally, there's no real documentation on the XP3 format as far as I'm aware, so hopefully this post will serve as an informal specification.

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