About two months have passed since the first release of Nekopack - a tool I wrote for extracting game data from Nekopara’s XP3 archives. While the process wasn’t an amazing reverse-engineering war story that will keep you on the edge of your seat, I feel it deserves a small blog post explaining how I did it. Additionally, there’s no real documentation on the XP3 format as far as ….. read on..?
This is one of my older tutorials and follows a style unlike my current one. I also no longer hold the same claims I made about the SDL documentation that I originally made in this article. I think it’s perfectly fine, you just need to spend some time looking around because it’s not organized like other documentation is. For that reason, I have no plans to continue this tutorial ….. read on..?