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Posts tagged with "reverse-engineering" — Page 2

Reverse Engineering Babby's First Archive Format

March 02, 2017 ❖ Tags: writeup, programming, reverse-engineering, video-games, x86, c, python

About two months have passed since the first release of Nekopack - a tool I wrote for extracting game data from Nekopara's XP3 archives. While the process wasn't an amazing reverse-engineering war story that will keep you on the edge of your seat, I feel it deserves a small blog post explaining how I did it. Additionally, there's no real documentation on the XP3 format as far as I'm aware, so hopefully this post will serve as an informal specification.

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