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Posts tagged with "programming" — Page 2

SDL Tutorial Part 0x00 - Boilerplate, Windowing and Rendering

September 14, 2016 ❖ Tags: tutorial, programming, game-development, c

This is one of my older tutorials and follows a style unlike my current one. I also no longer hold the same claims I made about the SDL documentation that I originally made in this article. I think it's perfectly fine, you just need to spend some time looking around because it's not organized like other documentation is. For that reason, I have no plans to continue this tutorial series unless someone specifically asks for me to continue it.

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Reverse Engineering Babby's First Archive Format

March 02, 2017 ❖ Tags: writeup, programming, reverse-engineering, video-games, x86, c, python

About two months have passed since the first release of Nekopack - a tool I wrote for extracting game data from Nekopara's XP3 archives. While the process wasn't an amazing reverse-engineering war story that will keep you on the edge of your seat, I feel it deserves a small blog post explaining how I did it. Additionally, there's no real documentation on the XP3 format as far as I'm aware, so hopefully this post will serve as an informal specification.

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