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Posts tagged with "programming" — Page 2

Browser Games Aren't an Easy Target

January 10, 2020 ❖ Tags: writeup, programming, reverse-engineering, video-games, game-hacking, javascript

If you're about my age and had a similarly dull upbringing, you probably also have memories of playing video games behind a teacher's back whenever class involved going to some sort of "computer lab." Flash games were the thing when I was in elementary school, and when I was in middle school, I'd bring Quake with me on a flash drive. By the time I was in high school, I'd realized that these opportunities were better spent getting a head start on homework for other classes, but I did have a few friends who still passed the time playing video games. Rather than Flash games or Quake, though, these were browser games using the new-fangled HTML5 canvas. I'd practically forgotten these games existed until someone from my capture-the-flag team mentioned "krunker.io". Apparently it's one of the more popular ones. It got me thinking about how I'd go about writing cheats for a game in the browser. Writing cheats for CS:GO was a breeze, so why would this be any harder? I had some time to spare over winter break, so I decided to give it a go and see what kind of damage I could do.

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The Many Faces of an Undying Programming Language

July 20, 2020 ❖ Tags: opinion, programming, lisp, common-lisp, scheme

This is a post I've been meaning to write for a while now: one anecdotally comparing programming languages in the Lisp family. I consider myself to be a Lisp hacker. Perhaps that much was obvious from the letter λ adorning my website's header, a reference to the λ-calculus which inspired John McCarthy to design the first LISP [1]. Yet, "Lisp hacker" likely means little unless you, too, consider yourself to be a Lisp hacker. Calling yourself one seems carry some level of unstated meaning. Indeed, some identify with more specific groups. "Schemer," or "Guiler," or "Racketeer," or "Clojurist." But "Lisp Hackers" ⊇ "Schemers". There is commonality shared among all, or at least most, of these programming languages, and the Lisp hackers recognize and appreciate that commonality – the characteristics that make a programming language a Lisp. Homoiconic syntax, powerful metaprogramming facilities, and editor support that, in my opinion, is unparalleled. (Yes, I am alluding to GNU Emacs.) This article, however, is concerned with the differences. In it, I will be considering the specifics of each dialect, and whether or not those specifics make for a language I would want to use to develop a new piece of software.

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Duke on Fluidsynth

January 13, 2018 ❖ Tags: writeup, programming, video-games, audio, c++

My first experiences with Duke Nukem 3D were with EDuke32 ages ago. This was back when I was running Windows Vista, and while my memory is a bit lacking, I swear that I had working music then. Ever since I made the switch to Linux, I haven't had working music playback in EDuke. Frustrated at the fact that my past few years of Duke 3D have been devoid of all sound besides the screams of death and Duke's trash talking, I've finally decided to troubleshoot it.

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